Build a Recruitment Radio Beacon (Power > Miscellaneous) which requires Circuitry x2, Crystal x2, Copper x6, Steel x10, Ceramic x3 and Rubber x1 . Clean the area by searching every house. Walkthrough of my Sunshine Tidings Co-op settlement build PS4, enjoy Fallout 4 https://store.playstation.com/#!/en-ca/tid=CUSA02557_00 Inside you’ll find a Tale of a Junktown Jerky Vendor magazine (right). Sunshine Tidings Coop Prison (Full tour of the village + Prison) by ThaVolt Jul 29 2018. Handy Unit... Use the trap door and go down a tunnel to the north-east, then east, pass between some pillars and turn south, then south-east. VATS And You! It’s still worth XP to tinker with. After fighting your way through the Raiders, their Attack Dog, and perhaps their turrets, you can hack a terminal in a shack to the east which… does the same thing as the one in the building. Huh. Potential Settlement, just eliminate all ghouls in the area to use the workshopGreen cabin to the south:Has two ghouls and several free loots inside.Book: Wasteland Survival Guide (Hunting in the Wa.. Why not join us today? The main entrance. Once done, you can loot another, smaller, less interesting cubby nearby. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland. Preston has asked me to clear it out so a beacon can be set up to attract new settlers in need of a home. Minuteman flag is seen, on wall, left foreground. It is located on southern Abernathy Farm over the dam, and North of the Federal Ration Stock. Whatever you do with the robot, head north-west to find a green house [Novice], inside of which you can find some chems then head uphill to the west and clear out the cabin there. Select the entry “[ > Mr. Be wary of a Grenade Bouquet on these stairs, however; there’s a Bathroom Scale at the bottom of the stairs that triggers this trap, and it’s a triple-grenade bouquet, meaning your odds of surviving it are very low outside of Power Armor. Sunshine Tidings Co-op is a ruin of a communal operation and possible settlement in the Commonwealth. Images used for educational purposes only. See reviews, photos, directions, phone numbers and more for Sunshine Daycare locations in Kirkland, WA. Two hundred years pass and you awake to a world ravaged by nuclear war. Continue east following the elevated highway to the south and eventually you’ll find a more terrestrial road running north/south, near which the elevated highway splits, and a turn off runs to meet the ground. Main Walkthrough - You’ll find the Co-op to the south of Sanctuary, on the other side of a small lake and just south of a major freeway that runs all the way to Lexington in the east. It is made of 3383 elements and features: - Plenty of various crops - 30 Water - 140 Electricity * - 261 Defense ** - 25 Beds - A rampart with walkway. Otherwise, using sneak attack criticals to start out the fight and a few critical hits with a Sniper Rifle will do the trick, too. The original crew that set this co-op up before the … Make those items yours, then continue north, looting your way through that room until you find some blue double-doors guarded by some… cans. Once that’s done, you can return to Preston and claim your reward, if he gave you the quest to explore this place. Permanently collect more meat from animal kills. You’ll find this pipe downhill, near the edge of the water, to the east, but if you can pick the lock to the door, you might as well give it a shot for the XP. ...Pinging Mr. Use the terminal to open the doors to the north, but before you head into the room you just opened, instead search the southern wall to find a wall Safe [Expert], then go through a yellow door to the west. Enable JavaScript to see Google Maps. Once done, build a generator and a Recruitment Radio Beacon and watch the settlers pour in. As promised last week, the Quest version of Arizona Sunshine just got a free update adding a new map, and we've got a first look for you right here. B.S. Sunshine Tidings Co-op¶ Leave the highway and return west to reach Sunshine Tidings Co-op and enter a shack along the north-eastern end of the complex, where you’ll find some Feral Ghouls. That is until alarms blare out, signalling a nuclear attack. Discover phone numbers, directions, web links & more with the White Pages® Yeah, crazy cat-people still apparently thrive in the wasteland. Lift your spirits with funny jokes, trending memes, entertaining gifs, … Defeat these aluminum sentries and make your way up some stairs until you reach the door outside. Note: Accessing this command deactivates Professor Goodfeels. Reach and enter the drainage pipe and continue through it until you find a small chamber occupied by two Raiders; Bear and Tweez. Yikes. Cross the bridge and kill whatever Raiders get in your way, then continue uphill to the west to find Sunshine Tidings Co-op. Kill Red, then loot her for the Federal Ration Stockpile Password, then ascend some stairs and enter a room to the south-west, where you can find a U.S. Covert Operations Manual on a table, a Nuka Cherry, a Nuka Cola Quantum, and the notes “Red! or ... just kill the raiders and get to scrapping and building stuff. Between the lake and the pond you can find an abandoned shop, inside of which you’ll find a few Makeshift Bomb traps, a Suitcase [Novice] and a door to the Gift Shop [Master]. Head south-west from Sunshine Tidings Co-op to find the Lonely Chapel, which isn’t just lonely; it’s also pretty boring. In the small room at the bottom of the stairs you’ll find another Raider and a Machinegun Turret MK I, who are less dangerous by far than the Grenade Bouquet was. Return to the watery chamber to the east and continue east into another similar chamber, following the metal walkway until you reach the standard brick tunnel you should be used to. Oct 2, 2016 - This Pin was discovered by Vito Salerno Jr.. Along the north-western edge of this lake you can find a dry, muddy stream bed, lying in which is a dead Raider who possesses the note “Raider’s Note”, which will tell you about some Caps to the south-east in a place called Walden Pond. Be sure to loot the Ammo Box in this room, then grab the unique Wrench, Big Jim , off a metal table to the south-east. On the wall near this door you’ll find a “Note to Tweez”, which will direct you to a sewer pipe. 1 Background 1.1 Settlement information 2 Layout 3 Notable loot 4 Related quests 5 Appearances 6 References A small farm southwest of Concord, the co-op is a former beatnik refuge, with a number of cabins and warehouses placed here. Find 7 listings related to Sunshine Daycare in Kirkland on YP.com. FlagView HistoryThe Sunshine Contem Co-op is a housing location in the Western region of the Commonwealth. Execute the two Raiders here, then continue north to find the Storage Lockup Terminal [Master], which can be opened with the password you got off Red earlier. To either side of the small building are rows of wild tato plants, indicating that this was a working farm. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. Under this turn off you can find a random encounter, and atop the turn off some Gunners - a band of Mercenaries replacing the Black Talons from Fallout 3 - have made a camp. After surviving the blast, you are lowered into the Vault and enter cryosleep. A well-established settlement with many structures and beds as well as a lot of scrap items, Sunshine Tidings can soon be made into a self-sufficient settlement for a good-sized community. It is … The grounds of the Federal Ration Stockpile are crawling with potent Raiders, including one in Power Armor. From research facility before the war, to thriving city, to rust devils outpost, discover the lost story of Sunshine Tidings coop. Remove ads and unlock special features, Exploring From Tenpines Bluff to Lexington, Lexington, Super-Duper Mart and the Corvega Assembly Plant, Sunshine Tidings Co-op and Surrounding Areas, From Diamond City to the Boston Public Library, The SIlver Shroud (Part 2) and Charleston, Exploring From Finch Farm to Nordhagen Beach, Exploring From Finch Farm to the Museum of Witchcraft, Hunter/Hunted and the Molecular Level (Part 1), The Molecular Level (Part 2)/Institutionalized, Trophies/Achievements (Non-Quest Related), Best Left Forgotten (Wind Farm Kill Switch Code), Best Left Forgotten (DiMAs Secret Medical Facility), Cleansing the Land/The Way Life Should Be/Reformation, Joining the Minutemen and the Brotherhood of Steel. After looting this chamber head down some stairs to the north, through a doorway, then through a blue door to reach another large chamber. Head southwest of concord until you find a Tale of a safe way ( mod ) to remove the corpses... 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